![Dungeons Dragons (Shadow over Mystara)](http://www.cheapestgames.net/wp-content/uploads/Dungeons-Dragons-Shadow-over-Mystara.png)
Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.
Combining the side-scrolling gameplay of a beat ’em up with some aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to a cult following among fans of the genre.
It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. The game has seen two home releases as part of the compilations: Dungeons & Dragons Collection published for the Sega Saturn in 1999, and Dungeons & Dragons: Chronicles of Mystara made available on the Nintendo eShop, PlayStation Network, Xbox Live Arcade and Steam in 2013.
Gameplay
In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection of player characters. Furthermore, with the inclusion of two separate versions of each character’s sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 “different” characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books.
The controls use four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed.
Every character starts with their armor (the second slot) already filled, specific to their character, and remains unchanged the entire game. The character’s helmet (the first slot) and shield (the fifth slot) are the other two items that lend to a character’s defensive ability. Most characters also begin with a shield, except the Magic-User and Thief, who cannot use shields. While magical items in traditional D&D rules are practically invulnerable or tough, the magical items in Shadow over Mystara are very fragile. Magical boots (slot three), gauntlets (slot four), and rings (slot six) are all destroyed after the player is damaged a few times. The eighth slot is used for miscellaneous items, such as the “Skin of the Displacer Beast” or the “Eye of the Beholder”; many bosses drop rare items such as these and they either grant special abilities or can be traded in for special magical equipment. There are also many unique hidden items (for example, hidden near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the final boss fight and there are at least three players with a combined total of over 1 million experience points, the Staff will glow and the team will be able to use the powerful Final Strike attack).
In between many stages the players find themselves inside small town stores where they can restock on common items such as arrows, burning oils, throwing daggers and healing potions. Players can sell items for gold and also trade special items found during boss battles with shopkeepers (by clicking on the shopkeepers head) to earn unique magical items. The players can also come across a special gnome village where the townfolk beg to be saved from a chimera (the gnomes, unlike traditional Dungeons & Dragons gnomes, are very minuscule, standing about a foot tall).
Characters
- Cleric (default name Greldon / Miles*): The Cleric’s role is to be the party’s healer and buffer, but he is also a formidable warrior, possessing the best rushing attack in the game. He also has the ability to turn undead, instantly destroying skeletons and ghouls, and can cast from a large library of clerical spells that can heal, strengthen allies, and debilitate or damage enemies. In line with classic Dungeons & Dragons rules, the cleric cannot wield any weapon that is bladed; however, he can wield a spiked morningstar from which he gains new special attacks.
- Dwarf (default name Dimsdale / Hendel*): The Dwarf is a hardy character that has the most hit points in the game, and is able to deal the most physical damage in a short amount of time. His short stature allows him to safely pass under enemy projectiles. The Dwarf has strengths that lie in his special attacks rather than his normal attacks; he also has the unique ability to bash opened treasure chests to reveal extra gold and treasure.
- Elf (default name Lucia / Kayla*): The Elf is a female fighter-mage, combining the offense of a Fighter with the spells of a Magic-user. Although her capabilities in such are less powerful than that of the Fighter and Magic-User respectively, she remains a versatile and useful character. Her disadvantages are her low constitution and defense, and the shortest melee weapon reach in the game; the Elf’s attack hitbox remains the same and is not improved even when using weapons longer than her default short sword. Much like the Dwarf, she reaches her maximum level fairly early in the game, which gives her an early advantage but just as well halts her progression abruptly and reduces the effectiveness of consumable magic items such as the Bottle of Efreet.
- Fighter (default name Crassus / Jarred*): The Fighter is a melee character with an excellent moveset, long weapon reach, high endurance, and the best armor class, making him suitable for beginners and experts alike. He can wield nearly every weapon in the game, including the two-handed sword, and is the only character with the ability to dual-wield with a short sword in his offhand. The Sword of Legends item in the game is named after the highest ranking Fighter in the high scores.
- Magic-User (default name Syous / D’raven*): The Magic-User is a master of devastating spells but is physically the weakest character in the game; as such, he is quick to die when played by novices due to his low constitution and relatively weak melee abilities. To offset his low amount of health, the Magic-User has a useful teleportation move which allows him to dodge all physical attacks (and can be used to perform elaborate and damaging combos by experienced players), along with a spell that grants him temporary invulnerability. The Magic-User is a difficult but rewarding character to use that requires previous knowledge of the game and effective management of his spells. His offensive spells are greatly enhanced by the Staff of Wizardry, arguably making him the most powerful character in the game.
- Thief (default name Moriah / Shannon*): The female Thief is a quick and dexterous warrior with many unique acrobatic skills, such as a double jump, wall jump, back flip, and leap across the screen. She has the abilities to pick locks, detect traps, pickpocket enemies, and even back stab enemies for severe damage. The Thief also has an unlimited supply of rocks to sling with and utilizes flasks of burning oil in some of her special attacks. However, she suffers defensively due to her moderate constitution and lack of a shield. The Thief has the highest maximum level in the game and thus benefits the most from consumable magic items, such as the Bottle of Efreet, that increase in effectiveness with the character level.
- Default name playing with second version of these characters.
Players, upon completion of their first stage, are prompted to enter a character name. Unlike many games at the time which only allow a person to enter three letters, Shadow over Mystara has space for six. The game provides a default name for each of the characters; the default name is also automatically used if the player tries to submit a blank name or use vulgarity.